Category: Blog

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Live Hacking with Tomas Petricek [Desiderius part 8]

When I was at NDC, there was a real cool type of session called the “Functional Programming Lab Hour” where you could go to do some functional programming with among others, Tomas Petricek. Initially I went there to ask about a strange null error I was getting in combining C# and F# which apparently has to […]

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Flipping the classroom

In previous posts I have written about my motivation for and experiences while making a MOOC. One of the reasons to make a MOOC of course is also to then use this material in traditional, on-campus education. That is what I did this year in my university course IN4400, I “flipped my classroom”. Too lazy […]

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Scratch intro material: Lesson 1 (Dutch)

For my recent research adventures into programming for kids, I have made a small intro into Scratch programming. As a good teacher I of course did not like the existing material 🙂 Also, I needed something that introduced all necessary concepts for my experiment. In this lesson we need to help Giga escape a maze […]

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Introducing RuleSets [Desiderius Part 7]

Follow up of the Desi story, you might want to read the previous post first. In that post I outlined a few issues that I ran into when implementing a bidding system. In the first bid, you can just look at your cards and make a bid. But for the second bid (the answerer) you need […]

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Bidding no trump, part deux, or Partial application for the win [Desiderius part 5]

Another episode in my series on making a bridge program. Earlier I wrote about the fuzz of modeling 1 SA (a game without trump) because it requires the introduction of a new suit that does not really exist. Turns out bidding 1 SA also poses some challenges. As you can imagine, when you play without a […]

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