Like I wrote about a few weeks back, all the refactorings made me reflect on some names. It started out simple, as I said three weeks back, Desi.Player I had in F# (so the type, not the class) should be called something like “direction” as it represents just where the players are. I think this is […]
A tale on testing [Desiderius part #12]
Last week I wrote a post on transforming the playing logic from C# to F#, and, I admit it, I testing neither. In my defense: I was in a hurry 🙂 So, I added a few tests now, and what do you know? First test, first bug found! In a previous post I talked about on transforming an […]
Feedback on Desiderius [Desiderius part 11b]
I got me some feedback! Who knew, after 11 posts, people starting reading my posts and tweeting me feedback and ideas. @Felienne in F# can you do ` List.sortBy (helper.getRank) hand` instead of `List.sortBy (fun x-> helper.getRank(x)) hand`? — Daan van Berkel (@daan_van_berkel) March 6, 2016 Turns out, you can! That makes my code a bit […]
Playing in F# [Desiderius part 11]
Last week I reluctantly shared the ugle initial C# version of my simple playing AI “nextCard”. Today, let’s look at the nicer version. One of the first things I did in F# was make getSuit and getRank helpers: let getSuit (c: Desi.Card) : Desi.Suit = match c with | Desi.Card (s,r) -> s let getRank (c: […]
More playing [Desiderius part 10]
Last week I explained how I made part of the Game logic, first in C# and then in F#. This week I will zoom in a bit on the Player’s logic which I too made in C# first, in a train, to impress @tcoopman. A player needs to be able to play cards. Duh! Initially, […]